Debashis
Sarker
I'm a
Lead Unity Developer with over 10 years of experience creating cross-platform games and immersive AR/VR experiences, featuring a portfolio showcased on major news platforms. Skilled in game design & development, AR/VR, hybrid applications and interactive solutions. Recognized for leading successful commercial projects across diverse industries using Unity. From building solo games to delivering large, complex projects—including casual mobile titles, standalone games, and VR/AR experiences—I adapt to any scale and team dynamic. Curious and naturally drawn to learning cutting-edge technologies. A natural problem solver, excels at executing maintainable solutions for complex technical challenges.


Passionate About Creating Digital Experiences
Throughout my career journey, I’ve acquired extensive knowledge about technology and its strategic application to meet business needs. This experience has been a profound exploration of my strengths and weaknesses. Recognizing myself as a natural problem solver has been a key revelation—whether tackling complexities within or outside my domain, I thrive on finding solutions.
Feature Projects
Here are a few of my featured projects. Each project showcases my ability to deliver high-quality, interactive, and engaging experiences.
What I do
Some of the creative domains that I have explored in my career
Game Development
I develop Classic, Hypercasual, Campaign based 2D and 3D games for any platform using Unity Engine.
WebGL Development
I develop WebGL based hybrid applicaions that utilized 2D and 3D embedding feature for web using cross platform Unity Engine
Interactive Experiences
I develop hybrid interactive applications using depth/2D camera along with Tensorflow/posenet/mediapipe.
Motion Graphics
I create 2D and 3D motion graphic animations and video post production projects using After effects, Premiere pro, Blender etc.
XR Development
I develop advance AR/VR/XR solutions for industry. I develop App/Web based 2D and 3D solutions using Unity Engine.
AI Workflows
I develop AI based workflows using Large Language Models's and Vision Models for solutions and Automated Content Generation.
Skills
As a tech enthusiast, I always have a keen interest in learning new technologies that improve my skills to find better solutions. Over the years, I have been gaining skills in different technology domains that shaped my knowledge of development and design.
Development Skills
Game Development
95%XR Development
85%Programing Languages
80%Design Skills
Motion Design
75%UI/UX Design
70%AI Workflow
65%Resume
The skills acquired throughout my educational and professional journey have prepared me to become an experienced professional, ready for future challenges.
Achievements
Designed and developed the 'Bangabandhu Satellite' Virtual Reality project, earning recognition and a feature at Digital Fair 2020
Featured in local newspaper “Prothom Alo” for developing “Brahmanbaria AR” an Augmented Reality based mobile application development for the event “Titasher Tarunno” in 2019
Featured in local newspaper “Prothom Alo” for developing “Kiloflight”, an Augmented Reality based Game developed on the history of “Operation Kiloflight”
Developed “Video Editing for the Web” course for South Asia Subregional Economic Cooperation (SASEC) program
Received Digital Award for VFX and Post Production for campaign “Probashi Kotha” motion graphic series
Trainings
Conducted Technical Training for National Heart Foundation Bangladesh on Anti-Tobacco survey application (2018) - Conducted 5 days long technical training on operating Anti-Tobacco survey application
Conducted Technical Training for Navana Real Estate Bangladesh on AR Based real estate visualizer application (2020) - Conducted one day long technical training on operating AR Based real estate application
Conducted Technical Training on Kinect Based Physiotherapy Solution (2019) - Conducted several technical trainings on Kinect based physiotherapy system operations for CRP and DMCH Bangladesh
Professional Experience
CEO, Lead Game & XR Developer
1st April, 2017 - Present
Bugbite Studio
- Design, develop and deploy cross-platform game, XR and hybrid applications and experiences for mobile, desktop, web and VR HMD’s
- Developed Games, AR and VR solutions that earned news coverage, showcasing innovation and community impact
- Ideation, design and develop hypercasual game prototypes
- Create VR applications across domains, including VR games, VR simulations and VR experiences
- Provide Game design and development support, collaborating with teams to refine game development projects
- Manage project version controlling using git, ensuring proper workflow and collaboration across development teams
- Ensure project implementation targeting Game, AR and VR are using up-to-date software and hardware SDKs
- Build and deploy applications to app stores maintaining store compliances for android, IOS and META
Sr. Computer Vision Engineer and Game Developer
1st Feb, 2016 – 15th Dec, 2019
Interactive Artifact Ltd
- Developed and maintained a SaaS Kinect based physiotherapy gamified application using Unity for standalone platform. Leading end-to-end design, development and deployment.
- Developed and deployed an AR based android FPS game project to playstore that earned a news coverage
- Developed AR/VR project prototypes across industries, including healthcare, real-estate, automotive and entertainment sectors
- Created source code, technical and operation manual documentation for SaaS software service
- Designed and planned for a pilot testing pipeline for the SaaS software service, defining test scopes and execution workflows to validate system accuracy and performance
- Facilitated technical meetings with stakeholder for requirement gathering, technical planning, and project updates
Sr. Motion Graphic Designer and Game Developer
1st Jan, 2013 – 1st Jan, 2016
Webpers Ltd
- Developed a google VR game using Unity, integrating brand assets for an impactful brand campaign
- Developed marker-based AR prototypes for automotive and mobile gadgets to showcase product features
- Created a 3D FPS game for digital fair, delivering an immersive showcase experience
- Contributed to a 2D platformer campaign game, handling development through to deployment
- Developed Kinect-based interactive demo to highlight service offerings during digital fair
Education
Bachelor of Science, Computer Science
2017
Independent University, Bangladesh
I have gained a robust foundation in programming languages, algorithms, and data structures. My coursework covered a spectrum of computer science domains, including databases, networks, and artificial intelligence. Additionally, I developed a solid understanding of system architecture, security, and software engineering practices. This degree not only equipped me with technical expertise but also fostered a disciplined approach to analytical thinking and a passion for continuous learning in the ever-evolving field of computer science.
Portfolio
Over the Years, I have completed and been part of a lot of projects developed for commercial and personal purposes. I have listed all the mentionable works I have done throughout my career. Please go through the Portfolio to have a detailed overview of my work.

Contact
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